Vlad Tenev
Robinhood HQ · gives the contractStill in the hard hat, still building while somebody tears it down. He hands you the job, pays the bounty out of the treasury, and takes your $HUNT stake in exchange for better kit mid-round.
Somebody is deploying tokens on the chain, pumping them for an hour and walking off with the floor. There is no delete button and no admin key. There is you, a scanner, three pieces of evidence and a very cold town.
Click the town to take control. The deployer has changed clothes and is somewhere in the crowd — every piece of evidence tells you one thing he is wearing. Name him, tackle him, walk him in. A daily case gives everyone the same town; turn on Online and you will see them in it. Every pixel and every sound is generated in code: no sprite sheets, no audio files, no download.
Pick a look and a name. Stored in your browser only. Rank up to unlock more — locked items show the rank that opens them.
Nobody in the town is decoration. Six of them help you, one is paid to point traders at the wrong contract, one is the reason the contracts exist and one does his errands — and the traders at the fire barrel are who you are really protecting.
Still in the hard hat, still building while somebody tears it down. He hands you the job, pays the bounty out of the treasury, and takes your $HUNT stake in exchange for better kit mid-round.
He does not chase anyone. He posts, and eleven thousand replies later somebody has seen your deployer. Ask him and the district lights up for fourteen seconds — then he needs the timeline to reset.
Will not move on a hunch. Bring three linked artefacts — deploy address, mint block, withdrawal — and the arrest is instant. The filed report is what actually releases the bounty.
Changes clothes the moment you take the contract and walks the town like anyone else, planting contracts near himself. Name him and the hood goes up and he runs — for the L1 bridge, if you give him long enough.
A fictional KOL with a gold chain and a Telegram channel. Every call he posts puts a contract in the street — half of them copies of real tokens — and sends traders walking to it. Get two pieces of evidence and show him who pays him.
Ansem, Cented, Decu and Cupsey stand round the fire barrel watching The Tape, plus anyone you add yourself. When Oracle calls, they walk. Stop them, or delist the contract before they get there — every bag is live in the roster under the game.
Turns every artefact you bring in into one detail of the deployer's outfit. Three details and only one person in town fits. She will rush the next one, for a price.
Runs the only road out of town. Stake with her and the gate stays down — and the bridge he was counting on becomes the dead end you tackle him in.
Hears everything, prints most of it. A free tip about what the deployer is wearing — right seven times in ten. Headlines land in the feed whenever the town does something stupid.
A green hood who sets up copycat kiosks while you chase the boss. One clean tackle takes him off the board.
A round is a race between three things: the rugs draining the pool, the calls sending traders into copycats, and how fast you can read an address.
Vlad waits outside Robinhood HQ in the orange hard hat — or upstairs at the staking terminal. The hunt goes live the moment you accept.
Report the red rugs. Inspect the green kiosks — a copycat shows the same ticker and the same first and last four characters as the real token. Expand the address; only the middle gives it away. Report a real one and you are slashed.
He is in the crowd, dressed like the case file says. Accuse the right passer-by and he runs. In the open he slips your tackle — pin him against the canal, a dead end, or the locked L1 gate.
Walk him to Officer Hale and file it. The bounty grows with every trader you kept out of it — and your PnL card prints the whole round, including any bets you should not have made.
One token, three jobs: it lets you play, it lets you stake, and it is what you put at risk when you accuse someone of rugging. Nothing about it is decorative.
Ranked rounds, seasonal cities and leaderboard entry are gated by holding $HUNT. The free practice round you just played never is — the game stays open.
Stake with Vlad for scanner range, movement speed and pool reinforcement. Staked $HUNT is locked, not burned — unstake and the capability goes with it.
Filing a rug report costs a stake. An accepted report pays the bounty and returns the stake. A false report is slashed to the wallet you accused.
The address will appear here and in the docs the moment it is live and verified on Blockscout. Anything claiming to be $HUNT before that is not ours.
Staking here is not a yield box you park a bag in and forget. Every tier unlocks something you can feel while you are playing, and unstaking takes it back.
Tier thresholds and emission schedule are the current design and are not final until the staking contract is deployed and audited. Numbers here describe intent, not a promise of return.
The in-game report is a rehearsal for the real one. The registry is a public, staked accusation log for Robinhood Chain — it does not decide who is guilty, it decides who was willing to put money on being right.
Submit the token address, the deployer wallet and the withdrawal transaction, with a stake attached to the report.
72 hours where anyone — including the accused — can stake against the report with counter-evidence.
Weighted by staked $HUNT, the heavier side wins. Wardens and Marshals carry extra weight because they have more to lose.
The winning side splits the losing side's stake. An accepted report also pays a bounty from the treasury.
Ordered by what unblocks the next thing, not by what sounds best in a thread. Each phase ships something you can open in a browser.
No. The round on this page is fully playable with nothing connected and nothing held. The wallet matters for ranked rounds, staking and the report registry — not for the game itself.
No. They are pixel characters in a parody game, not the actual people, and neither they nor Robinhood Markets are affiliated with this project or have endorsed it. The names are used the way a satirical comic uses public figures.
Ansem, Cented, Decu and Cupsey appear as parody cameos of well-known meme traders — as the people you protect, never as scammers. They have not endorsed this game, their pixel characters are not likenesses, and the game never puts invented posts or quotes under their names: they react with one-word bubbles and everything else is narrated. Oracle (@100xOracle) and his Telegram channel are entirely fictional.
The ODDS booth runs three prediction markets that settle from the round itself — whether the Bad Actor is caught before the pool halves, which trader gets rekt next, and whether Oracle's next call is a copycat. The agent is a scanner drone: you set its scope, fee budget and range, and it works inside those limits. Give it permission to rule on copycats and it will sometimes be wrong — on your stake. Both use in-game $HUNT only.
Every round starts with 1,000 in-game $HUNT. The card compares that entry to your final position: balance plus anything staked, after every market has settled. Lose the round and the drained chain takes 40% of it. It also prints traders saved and rekt, copycats and rugs caught, and flags like false reports or betting on a trader you did not warn.
It is EVM-equivalent, so Solidity, Foundry and every standard wallet work unchanged, and the whole premise of the game — a public chain with no delete button — is literally the thing this chain is. Chain ID 4663, native currency ETH.
It is generated by the page. Characters are built from a handful of 16×24 ASCII templates plus a palette. Buildings are composed at load time from architectural primitives — clapboard, cornices, gables, sash windows, awnings, snow ledges — and their signs are set in a 3×5 bitmap font written for the project. Tiles are drawn procedurally with a seeded RNG and the sprite outlines are computed from the silhouette. There is not a single image file in this project.
Four of them. Robinhood HQ has Vlad and the staking terminal, X HQ has Elon and the timeline feed, Precinct 46 has Officer Hale, the case board and a holding cell, and the Rug House has the deploy rig the contracts come from — scanning it counts as evidence. Press Space at a door; walk onto the mat inside to leave.
Cost. Every report carries a stake, there is a 72-hour window for the accused to stake against it, and the losing side's stake goes to the winning side. Being confidently wrong is the expensive outcome.
Every piece of evidence tells Chain Forensics one thing he is wearing — coat, headwear, hair. Talk to passers-by and the dialogue checks them against the case file (C). Accuse the one who matches: early and right pays a Profiler bonus, wrong costs you. Named, he runs; press Space in reach to tackle. In the open he slips free, against a wall or the canal he does not. Take too long and he runs for the L1 bridge unless Marta has locked it.
Once a day (UTC) everyone gets the same case: the same deploys, calls, copycats and disguise. Your first attempt is the ranked one and goes on your PnL card as Daily Case #N, so results are comparable. With Online on, it is also posted to the day's board — self-reported, and labelled that way.
Online is off until you switch it on. When it is on, your hunter name, rank, look, position and quick-chat lines go through a public relay so others can see you. No wallet address, no X account, no free text. Everything received from other players is sanitised before it is drawn.
You do not have to. A wallet is for staking and the registry once those contracts ship. X puts your real handle on your PnL card and board entry, using read-only access — the site never posts for you and never holds your X token.
Your character, rank, achievements and settings live in this browser's local storage, on this device. Nothing leaves it unless you turn on Online or connect an account. Clearing site data resets you to Rookie.